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SGI Developer Toolbox 6.1
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vect.h
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C/C++ Source or Header
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1994-08-01
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2KB
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47 lines
/*
* Copyright 1991, 1992, 1993, 1994, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
* the contents of this file may not be disclosed to third parties, copied or
* duplicated in any form, in whole or in part, without the prior written
* permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to restrictions
* as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
* and Computer Software clause at DFARS 252.227-7013, and/or in similar or
* successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
* rights reserved under the Copyright Laws of the United States.
*/
/*
* Definition for vector math. Vectors are just arrays of 3 floats.
*/
#ifndef VECTDEF
#define VECTDEF
#ifndef _POLY9
#include <math.h>
#endif
float *vnew();
float *vclone();
void vcopy(float *, float *);
void vprint(float *);
void vset(float *, float, float, float);
void vzero(float *);
void vnormal(float *);
float vlength(float *);
void vscale(float *, float);
void vmult(float *, float *, float *);
void vadd(float *, float *, float *);
void vsub(float *, float *, float *);
void vhalf(float *, float *, float *);
float vdot(float *, float *);
void vcross(float *, float *, float *);
void vdirection(float *, float *);
void vreflect(float *, float *, float *);
void vmultmatrix(float [4][4], float [4][4], float [4][4]);
#endif VECTDEF